Category Archives: Pathfinder kingmaker vivisectionist medical discovery list

Pathfinder kingmaker vivisectionist medical discovery list

Home Games News Cosplay. Pathfinder: Kingmaker - Alchemist Discovery Guide. Basic Guide to Alchemist Discoveries and the way they work. Statue Puzzle Solution. Book Puzzle House at the Edge of Time. Easy Guide to Wizardry. Removing Fatigue. Creatures that take a direct hit from an acid bomb take an additional 1d6 points of acid damage 1 round later.

Creatures that take a direct hit or are in the splash area must succeed at a Fortitude save or become nauseated for 1 round per 1d6 damage the alchemist bomb would usually inflict. Creatures nauseated by this bomb can attempt another save each round.

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If the cognatogen enhances his Intelligence, it applies a penalty to his Strength. If it enhances his Wisdom, it applies a penalty to his Dexterity. If it enhances his Charisma, it applies a penalty to his Constitution. Otherwise, this ability works just like the mutagen ability including the natural armor bonus.

Anytime the alchemist would prepare a mutagen, he may instead prepare a cognatogen. When the effect of the cognatogen ends, the alchemist takes 2 points of ability damage to the ability score penalized by the cognatogen. The infuse mutagen discovery and the persistent mutagen class ability apply to cognatogens.

A Guide to the Vivisectionist Alchemist (Pathfinder)

Explosive Bomb Active Ability, Requires Bomb When the alchemist creates a bomb, he can choose to create an explosive bomb that has a splash radius of 13 feet rather than 8 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round.

At the end of each round they attempt a Reflex save to extinguish the flames. Feral Mutagen Passive Feat Whenever the alchemist imbibes a mutagen, he gains two claw attacks and a bite attack. The claw attacks deal 1d6 points of damage 1d4 if the alchemist is Small and the bite attack deals 1d8 points of damage 1d6 if the alchemist is Small. Infusion Passive Feat The infusion discovery allows an alchemist to use his extracts not only on himself but on other people as well. With this discovery, all alchemist extracts will behave exactly like spells of the same names when considering targets and range.

Precise Bombs Passive Feat When the alchemist throws a bomb, it doesn't affect allies. Preserve Organs Passive Feat, can be selected up to 3 times The alchemist learns how to preserve and protect his vital organs, reducing the chance of a mortal wound. This does not stack with similar abilities that negate critical hits and sneak attacks such as fortification armor.

Spontaneous Healing non-toggleable Ability that simply heals 5 HP The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability.Home Discussions Workshop Market Broadcasts. Change language.

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Global Achievements. Koromo View Profile View Posts. Exactly what the title says. Also does anyone know if theres a difference between the usual discoveries from a standard alchemist and the medical discoveries from a vivisectionist? Showing 1 - 9 of 9 comments. Rinane View Profile View Posts. Vivisectionist doesn't get the bomb discoveries which is what the medical thing mostly refers to. Anyone know? Vivisectionnist : Infusion Discovery.

You're able to use your mutagens on party like the "Bull's Strengh", "Cat's Grace" etc spells. It still remains an alchemical enhancement so it should be stackable with the aforementionned spells which are enhancements or item booting Belts of Giant Strengh etc. Available since level 2. Last edited by Yandros The Mad ; 12 Oct, am.

Infusions have nothing to do with mutagens. In the PnP there is a specific discovery to allow others to receive a reduced buff from mutagens.The Alchemist is a class in Pathfinder: Kingmaker. Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded as being just as unstable, unpredictable, and dangerous as the concoctions he brews.

While some creators of alchemical items content themselves with sedentary lives as merchants, providing tindertwigs and smokesticks, the true alchemist answers a deeper calling.

Rather than cast magic like a spellcaster, the alchemist captures his own magic potential within liquids and extracts he creates,infusing his chemicals with virulent power to grant him impressive skill with poisonsexplosives, and all manner of self-transformative magic.

Role: The alchemist's reputation is not softened by his exuberance some would say dangerous recklessness in perfecting his magical extracts and potion-like creations, infusing these substances with magic siphoned from his aura and using his own body as experimental stock. Nor is it mollified by the alchemist's almost gleeful passion for building explosive bombs and discovering strange new poisons and methods for their use.

These traits, while making him a liability and risk for most civilized organizations and institutions of higher learning, seem to fit quite well with most adventuring groups. Alchemists are proficient with all simple weapons and bombs. They are also proficient with light armorbut not with shields. Unlike potions, though, extracts can have powerful effects and duplicate spells that a potion normally could not.

An alchemist can create only a certain number of extracts of each level per day. His base daily allotment of extracts is given on Table: Alchemist. In addition, he receives bonus extracts per day if he has a high Intelligence score, in the same way a wizard receives bonus spells per day. When an alchemist mixes an extract, he infuses the chemicals and reagents in the extract with magic siphoned from his own magical aura. An extractonce created, remains potent for 1 day before becoming inert, so an alchemist must re-prepare his extracts every day.

An alchemist can prepare an extract of any formula he knows. An alchemist may know any number of formulae. In addition to magical extractsalchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that they can hurl at their enemies. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack.

Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike.

Those caught in the splash damage can attempt a Reflex save for half damage. At 1st level, an alchemist discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. It's a standard action to drink a mutagen. In addition, while the mutagen is in effect, the alchemist takes a —2 penalty to one of his mental ability scores. If the mutagen enhances his Strengthit applies a penalty to his Intelligence. If it enhances his Dexterityit applies a penalty to his Wisdom.

If it enhances his Constitutionit applies a penalty to his Charisma. At 2nd level, and then again, every 2 levels thereafter up to 18th levelan alchemist makes an incredible alchemical discovery. Unless otherwise noted, an alchemist cannot select an individual discovery more than once.

Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries. Only one such discovery can be applied to an individual bomb. At 10th level, an alchemist becomes completely immune to poison.Home Discussions Workshop Market Broadcasts.

Change language. Install Steam. Store Page. Pathfinder: Kingmaker Store Page. Global Achievements. I've been trying out a lot of random builds no really im at like 75hrs in act1. And I think I like the Vivisectionist So I've not done a lot with Pathfinder PnP more a dnd guy. I am trying to brain storm and I was wondering could this work. Or am is that a pipe dream? If so any suggestions on what to make this work? Edit: In case anyone is curious and does not want to sit though the video hes really hard to understand here is the super basic run down.

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Its a Two weapon fighting build that focuses on light mace and a light shield with its bash feats. It is a pure build because he wants the level 20 true mutagen due its high stat buffs. Last edited by saice ; 3 Oct, pm. The author of this topic has marked a post as the answer to their question. Click here to jump to that post. Originally posted by Takkik :. Showing 1 - 15 of 28 comments.

The author of this thread has indicated that this post answers the original topic. Takkik View Profile View Posts. One of the big advantage ov vivi in this game is that basicaly each level you can get a feat with the combat trick discovery. Cyrus View Profile View Posts. A lot of people in the posts on that video are saying it's better to take 3 rogue for Dex to damage or 3 rogue and some monk for crane style and AC.

Does seem like a pretty powerful class with self buffs. Can you sneak attack with bombs? Last edited by Cyrus ; 3 Oct, pm. Well you can use the discoveries to specialise in one weapon and get the dex to dmg. You can get tone of DEX, and tone of buffs blur, barkskin, stone skin, greater invisibility etc But the best character is the one that suit you.

Everything is right for me. I've played chapters atleast 10 times now with completelty different character builds. Thanks for the information, I'm going to try this on my next character. In case anyone was interested. Rake View Profile View Posts. Originally posted by Rake :. If yes can we get a list?

Pathfinder: Kingmaker - Strength Vivisectionist

Last edited by LordLancelot ; 3 Oct, pm. I run Vivisectionist as my main, and my build is very similar to yours, except I do Elf and take martial weapon prof.Vivisectionist is an Archetype of the Alchemist class in Pathfinder: Kingmaker.

A vivisectionist studies bodies to better understand their function. Unlike a chirurgeon, a vivisectionist's goals are not related to healing, but rather to experimentation and knowledge that most people would consider evil. Alchemists are proficient with all simple weapons and bombs. They are also proficient with light armor, but not with shields.

At 2nd level, and then again every 2 levels thereafter up to 18th levela vivestctionist makes an incredible medical discovery. If a character can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The character's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC whether the target actually has a Dexterity bonus or notor when the character flanks her target. This extra damage is 1d6 and increases by 1d6 at later levels. This additional damage is precision damage and is not multiplied on a critical hit. The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A character cannot sneak attack while striking a creature with total concealment.

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After 10th level, a character can choose one of the advanced rogue talents in place of a rogue talent. At 1st level, an alchemist discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality.

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It's a standard action to drink a mutagen. In addition, while the mutagen is in effect, the alchemist takes a —2 penalty to one of his mental ability scores. If the mutagen enhances his Strengthit applies a penalty to his Intelligence.

If it enhances his Dexterityit applies a penalty to his Wisdom. If it enhances his Constitutionit applies a penalty to his Charisma. At 2nd level, and then again, every 2 levels thereafter up to 18th levelan alchemist makes an incredible alchemical discovery. Unless otherwise noted, an alchemist cannot select an individual discovery more than once. Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries.

Only one such discovery can be applied to an individual bomb.Join VIP to remove all ads and videos. Vivisectionist is an Archetype of Alchemist.

Unlike a chirurgeon, a vivisectionist's goals are not related to healing, but rather to experimentation and knowledge that most people would consider evil. At 1st level, an alchemist discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality.

It's a standard action to drink a mutagen. In addition, while the mutagen is in effect, the alchemist takes a -2 penalty to one of his mental ability scores. If the mutagen enhances his Strength, it applies a penalty to his Intelligence. If it enhances his Dexterity, it applies a penalty to his wisdom. If it enhances his Constitution, it applies a penalty to his Charisma. At 10th level, an alchemist becomes completely immune to poison. If a character can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The character's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC whether the target actually has a Dexterity bonus or notor when the character flanks her target. This extra damage is 1d6 and increases by 1d6 at later levels.

This additional damage is precision damage and is not multiplied on a critical hit. The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot.

A character cannot sneak attack while striking a creature with total concealment. At 2nd level, and then again every 2 levels thereafter up to 18th levela vivisectionist make an incredible medical discovery. After 10th level, a character can choose on of the advanced rogue talents in place of a rogue talent.

At 2nd level, and then again every 2 levels thereafter up to 18th levelan alchemist makes an incredible alchemical discovery. Unless otherwise noted, an alchemist cannot select an individual discovery more than once.

Pathfinder: Kingmaker - Alchemist Discovery Guide

Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries. Only one such discovery can be applied to an individual bomb. At 20th level, the alchemist makes a grand discovery. He immediately learns two normal discoveries, but also learns a grand discovery, representing a truly astounding alchemical breakthrough of significant import. For many alchemists, the promise of one of these grand discoveries is the primary goal of their experiments and hard work.

Sign In Help Sign Out. Toggle navigation. Search Results. Vivisectionist [IMG].Kevin has been playing tabletop games for almost as long as he can remember and currently edits for Jon Brazer Enterprises. Though perhaps not as cruel as a vivisectionist, Hank McCoy's a great character you can use as inspiration for an alchemist character.

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Fond of anatomical experimentation, vivisectionists care little for explosions and instead approach battle with surgical precision. At 1st level, the vivisectionist trades his bomb class ability for the sneak attack ability, which works exactly like its rogue counterpart.

Though this causes the alchemist to lose some of his versatility, he gains a lot of raw damage potential anytime he can trigger this extra damage. This ultimately makes the vivisectionist a fantastic choice for any alchemist who wants to focus on melee combat. Cruel anatomist, gained at 2nd level, lets the vivisectionist use his Knowledge nature bonus instead of his Heal modifier on Heal checks.

Anthropomorphic animal, awaken, and baleful polymorph have special rules for the vivisectionist that allow them to apply them to others through special surgical procedures.

The chirurgeon archetype, which can stack with vivisectionist, will find this ability especially useful. To complement his sneak attack, the vivisectionist can also take the bleeding attack rogue talent in place of a discovery, and beginning at 10th level, the crippling strike advanced talent in place of a discovery as well. Since the vivisectionist has absolutely no use for the various bomb discoveries, having a few extra options are very welcome. The feral mutagen gives the alchemist a bite and two claw attacks via his mutagen, all of which are primary weapons.

A 6th level alchemist, for instance, could have a total of five attacks though at some hefty penalties with both the feral mutagen and two instances of vestigial arm. Other important discoveries are those that modify his mutagen in some way, including greater and grand mutagen for a higher Strength bonus and also infuse mutagen, which allows the vivisectionist to keep a backup mutagen for longer adventuring days. Any alchemist with the infusion discovery will get a lot more mileage out of his extracts, as well, and the vivisectionist is no exception.

In many ways, the vivisectionist is straightforward when it comes to feats, like many melee, but he does suffer somewhat from multi-ability dependency. Every vivisectionist will want a good Strength score, a good Constitution, and a good Intelligence score.

Even so, those extra attacks will be important in difficult encounters, so this vivisectionist wants feral mutagen early. Extend potion and, eventually, eternal potion, are good ways to keep up buffs that will help in combat.

Vivisectionist

As mentioned before, the vivisectionist also combines well with a number of other alchemist archetypes. Party Games. Drinking Games.

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